module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader (
glBeginVertexShader,
glEndVertexShader,
glBindVertexShader,
glGenVertexShaders,
glDeleteVertexShader,
glShaderOp1,
glShaderOp2,
glShaderOp3,
glSwizzle,
glWriteMask,
glInsertComponent,
glExtractComponent,
glGenSymbols,
glSetInvariant,
glSetLocalConstant,
glVariantbv,
glVariantsv,
glVariantiv,
glVariantfv,
glVariantdv,
glVariantubv,
glVariantusv,
glVariantuiv,
glVariantPointer,
glEnableVariantClientState,
glDisableVariantClientState,
glBindLightParameter,
glBindMaterialParameter,
glBindTexGenParameter,
glBindTextureUnitParameter,
glBindParameter,
glIsVariantEnabled,
glGetVariantBooleanv,
glGetVariantIntegerv,
glGetVariantFloatv,
glGetVariantPointerv,
glGetInvariantBooleanv,
glGetInvariantIntegerv,
glGetInvariantFloatv,
glGetLocalConstantBooleanv,
glGetLocalConstantIntegerv,
glGetLocalConstantFloatv,
gl_VERTEX_SHADER,
gl_VARIANT_VALUE,
gl_VARIANT_DATATYPE,
gl_VARIANT_ARRAY_STRIDE,
gl_VARIANT_ARRAY_TYPE,
gl_VARIANT_ARRAY,
gl_VARIANT_ARRAY_POINTER,
gl_INVARIANT_VALUE,
gl_INVARIANT_DATATYPE,
gl_LOCAL_CONSTANT_VALUE,
gl_LOCAL_CONSTANT_DATATYPE,
gl_OP_INDEX,
gl_OP_NEGATE,
gl_OP_DOT3,
gl_OP_DOT4,
gl_OP_MUL,
gl_OP_ADD,
gl_OP_MADD,
gl_OP_FRAC,
gl_OP_MAX,
gl_OP_MIN,
gl_OP_SET_GE,
gl_OP_SET_LT,
gl_OP_CLAMP,
gl_OP_FLOOR,
gl_OP_ROUND,
gl_OP_EXP_BASE_2,
gl_OP_LOG_BASE_2,
gl_OP_POWER,
gl_OP_RECIP,
gl_OP_RECIP_SQRT,
gl_OP_SUB,
gl_OP_CROSS_PRODUCT,
gl_OP_MULTIPLY_MATRIX,
gl_OP_MOV,
gl_OUTPUT_VERTEX,
gl_OUTPUT_COLOR0,
gl_OUTPUT_COLOR1,
gl_OUTPUT_TEXTURE_COORD0,
gl_OUTPUT_TEXTURE_COORD1,
gl_OUTPUT_TEXTURE_COORD2,
gl_OUTPUT_TEXTURE_COORD3,
gl_OUTPUT_TEXTURE_COORD4,
gl_OUTPUT_TEXTURE_COORD5,
gl_OUTPUT_TEXTURE_COORD6,
gl_OUTPUT_TEXTURE_COORD7,
gl_OUTPUT_TEXTURE_COORD8,
gl_OUTPUT_TEXTURE_COORD9,
gl_OUTPUT_TEXTURE_COORD10,
gl_OUTPUT_TEXTURE_COORD11,
gl_OUTPUT_TEXTURE_COORD12,
gl_OUTPUT_TEXTURE_COORD13,
gl_OUTPUT_TEXTURE_COORD14,
gl_OUTPUT_TEXTURE_COORD15,
gl_OUTPUT_TEXTURE_COORD16,
gl_OUTPUT_TEXTURE_COORD17,
gl_OUTPUT_TEXTURE_COORD18,
gl_OUTPUT_TEXTURE_COORD19,
gl_OUTPUT_TEXTURE_COORD20,
gl_OUTPUT_TEXTURE_COORD21,
gl_OUTPUT_TEXTURE_COORD22,
gl_OUTPUT_TEXTURE_COORD23,
gl_OUTPUT_TEXTURE_COORD24,
gl_OUTPUT_TEXTURE_COORD25,
gl_OUTPUT_TEXTURE_COORD26,
gl_OUTPUT_TEXTURE_COORD27,
gl_OUTPUT_TEXTURE_COORD28,
gl_OUTPUT_TEXTURE_COORD29,
gl_OUTPUT_TEXTURE_COORD30,
gl_OUTPUT_TEXTURE_COORD31,
gl_OUTPUT_FOG,
gl_SCALAR,
gl_VECTOR,
gl_MATRIX,
gl_VARIANT,
gl_INVARIANT,
gl_LOCAL_CONSTANT,
gl_LOCAL,
gl_MAX_VERTEX_SHADER_INSTRUCTIONS,
gl_MAX_VERTEX_SHADER_VARIANTS,
gl_MAX_VERTEX_SHADER_INVARIANTS,
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS,
gl_MAX_VERTEX_SHADER_LOCALS,
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS,
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS,
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS,
gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS,
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS,
gl_VERTEX_SHADER_INSTRUCTIONS,
gl_VERTEX_SHADER_VARIANTS,
gl_VERTEX_SHADER_INVARIANTS,
gl_VERTEX_SHADER_LOCAL_CONSTANTS,
gl_VERTEX_SHADER_LOCALS,
gl_VERTEX_SHADER_BINDING,
gl_VERTEX_SHADER_OPTIMIZED,
gl_X,
gl_Y,
gl_Z,
gl_W,
gl_NEGATIVE_X,
gl_NEGATIVE_Y,
gl_NEGATIVE_Z,
gl_NEGATIVE_W,
gl_ZERO,
gl_ONE,
gl_NEGATIVE_ONE,
gl_NORMALIZED_RANGE,
gl_FULL_RANGE,
gl_CURRENT_VERTEX,
gl_MVP_MATRIX
) where
import Foreign.Ptr
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.Core31.Types
import Graphics.Rendering.OpenGL.Raw.Core32
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_EXT_vertex_shader"
EXTENSION_ENTRY(dyn_glBeginVertexShader,ptr_glBeginVertexShader,"glBeginVertexShader",glBeginVertexShader,IO ())
EXTENSION_ENTRY(dyn_glEndVertexShader,ptr_glEndVertexShader,"glEndVertexShader",glEndVertexShader,IO ())
EXTENSION_ENTRY(dyn_glBindVertexShader,ptr_glBindVertexShader,"glBindVertexShader",glBindVertexShader,GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGenVertexShaders,ptr_glGenVertexShaders,"glGenVertexShaders",glGenVertexShaders,GLuint -> IO GLuint)
EXTENSION_ENTRY(dyn_glDeleteVertexShader,ptr_glDeleteVertexShader,"glDeleteVertexShader",glDeleteVertexShader,GLuint -> IO ())
EXTENSION_ENTRY(dyn_glShaderOp1,ptr_glShaderOp1,"glShaderOp1",glShaderOp1,GLenum -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glShaderOp2,ptr_glShaderOp2,"glShaderOp2",glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glShaderOp3,ptr_glShaderOp3,"glShaderOp3",glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glSwizzle,ptr_glSwizzle,"glSwizzle",glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glWriteMask,ptr_glWriteMask,"glWriteMask",glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glInsertComponent,ptr_glInsertComponent,"glInsertComponent",glInsertComponent,GLuint -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glExtractComponent,ptr_glExtractComponent,"glExtractComponent",glExtractComponent,GLuint -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGenSymbols,ptr_glGenSymbols,"glGenSymbols",glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)
EXTENSION_ENTRY(dyn_glSetInvariant,ptr_glSetInvariant,"glSetInvariant",glSetInvariant,GLuint -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glSetLocalConstant,ptr_glSetLocalConstant,"glSetLocalConstant",glSetLocalConstant,GLuint -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glVariantbv,ptr_glVariantbv,"glVariantbv",glVariantbv,GLuint -> Ptr GLbyte -> IO ())
EXTENSION_ENTRY(dyn_glVariantsv,ptr_glVariantsv,"glVariantsv",glVariantsv,GLuint -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVariantiv,ptr_glVariantiv,"glVariantiv",glVariantiv,GLuint -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glVariantfv,ptr_glVariantfv,"glVariantfv",glVariantfv,GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVariantdv,ptr_glVariantdv,"glVariantdv",glVariantdv,GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVariantubv,ptr_glVariantubv,"glVariantubv",glVariantubv,GLuint -> Ptr GLubyte -> IO ())
EXTENSION_ENTRY(dyn_glVariantusv,ptr_glVariantusv,"glVariantusv",glVariantusv,GLuint -> Ptr GLushort -> IO ())
EXTENSION_ENTRY(dyn_glVariantuiv,ptr_glVariantuiv,"glVariantuiv",glVariantuiv,GLuint -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVariantPointer,ptr_glVariantPointer,"glVariantPointer",glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glEnableVariantClientState,ptr_glEnableVariantClientState,"glEnableVariantClientState",glEnableVariantClientState,GLuint-> IO ())
EXTENSION_ENTRY(dyn_glDisableVariantClientState,ptr_glDisableVariantClientState,"glDisableVariantClientState",glDisableVariantClientState,GLuint-> IO ())
EXTENSION_ENTRY(dyn_glBindLightParameter,ptr_glBindLightParameter,"glBindLightParameter",glBindLightParameter,GLenum -> GLenum-> IO GLuint)
EXTENSION_ENTRY(dyn_glBindMaterialParameter,ptr_glBindMaterialParameter,"glBindMaterialParameter",glBindMaterialParameter,GLenum -> GLenum-> IO GLuint)
EXTENSION_ENTRY(dyn_glBindTexGenParameter,ptr_glBindTexGenParameter,"glBindTexGenParameter",glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint)
EXTENSION_ENTRY(dyn_glBindTextureUnitParameter,ptr_glBindTextureUnitParameter,"glBindTextureUnitParameter",glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint)
EXTENSION_ENTRY(dyn_glBindParameter,ptr_glBindParameter,"glBindParameter",glBindParameter,GLenum -> IO GLuint)
EXTENSION_ENTRY(dyn_glIsVariantEnabled,ptr_glIsVariantEnabled,"glIsVariantEnabled",glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean)
EXTENSION_ENTRY(dyn_glGetVariantBooleanv,ptr_glGetVariantBooleanv,"glGetVariantBooleanv",glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())
EXTENSION_ENTRY(dyn_glGetVariantIntegerv,ptr_glGetVariantIntegerv,"glGetVariantIntegerv",glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetVariantFloatv,ptr_glGetVariantFloatv,"glGetVariantFloatv",glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetVariantPointerv,ptr_glGetVariantPointerv,"glGetVariantPointerv",glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())
EXTENSION_ENTRY(dyn_glGetInvariantBooleanv,ptr_glGetInvariantBooleanv,"glGetInvariantBooleanv",glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())
EXTENSION_ENTRY(dyn_glGetInvariantIntegerv,ptr_glGetInvariantIntegerv,"glGetInvariantIntegerv",glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetInvariantFloatv,ptr_glGetInvariantFloatv,"glGetInvariantFloatv",glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetLocalConstantBooleanv,ptr_glGetLocalConstantBooleanv,"glGetLocalConstantBooleanv",glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())
EXTENSION_ENTRY(dyn_glGetLocalConstantIntegerv,ptr_glGetLocalConstantIntegerv,"glGetLocalConstantIntegerv",glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetLocalConstantFloatv,ptr_glGetLocalConstantFloatv,"glGetLocalConstantFloatv",glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())
gl_VARIANT_VALUE :: GLenum
gl_VARIANT_VALUE = 0x87E4
gl_VARIANT_DATATYPE :: GLenum
gl_VARIANT_DATATYPE = 0x87E5
gl_VARIANT_ARRAY_STRIDE :: GLenum
gl_VARIANT_ARRAY_STRIDE = 0x87E6
gl_VARIANT_ARRAY_TYPE :: GLenum
gl_VARIANT_ARRAY_TYPE = 0x87E7
gl_VARIANT_ARRAY :: GLenum
gl_VARIANT_ARRAY = 0x87E8
gl_VARIANT_ARRAY_POINTER :: GLenum
gl_VARIANT_ARRAY_POINTER = 0x87E9
gl_INVARIANT_VALUE :: GLenum
gl_INVARIANT_VALUE = 0x87EA
gl_INVARIANT_DATATYPE :: GLenum
gl_INVARIANT_DATATYPE = 0x87EB
gl_LOCAL_CONSTANT_VALUE :: GLenum
gl_LOCAL_CONSTANT_VALUE = 0x87EC
gl_LOCAL_CONSTANT_DATATYPE :: GLenum
gl_LOCAL_CONSTANT_DATATYPE = 0x87ED
gl_OP_INDEX :: GLenum
gl_OP_INDEX = 0x8782
gl_OP_NEGATE :: GLenum
gl_OP_NEGATE = 0x8783
gl_OP_DOT3 :: GLenum
gl_OP_DOT3 = 0x8784
gl_OP_DOT4 :: GLenum
gl_OP_DOT4 = 0x8785
gl_OP_MUL :: GLenum
gl_OP_MUL = 0x8786
gl_OP_ADD :: GLenum
gl_OP_ADD = 0x8787
gl_OP_MADD :: GLenum
gl_OP_MADD = 0x8788
gl_OP_FRAC :: GLenum
gl_OP_FRAC = 0x8789
gl_OP_MAX :: GLenum
gl_OP_MAX = 0x878A
gl_OP_MIN :: GLenum
gl_OP_MIN = 0x878B
gl_OP_SET_GE :: GLenum
gl_OP_SET_GE = 0x878C
gl_OP_SET_LT :: GLenum
gl_OP_SET_LT = 0x878D
gl_OP_CLAMP :: GLenum
gl_OP_CLAMP = 0x878E
gl_OP_FLOOR :: GLenum
gl_OP_FLOOR = 0x878F
gl_OP_ROUND :: GLenum
gl_OP_ROUND = 0x8790
gl_OP_EXP_BASE_2 :: GLenum
gl_OP_EXP_BASE_2 = 0x8791
gl_OP_LOG_BASE_2 :: GLenum
gl_OP_LOG_BASE_2 = 0x8792
gl_OP_POWER :: GLenum
gl_OP_POWER = 0x8793
gl_OP_RECIP :: GLenum
gl_OP_RECIP = 0x8794
gl_OP_RECIP_SQRT :: GLenum
gl_OP_RECIP_SQRT = 0x8795
gl_OP_SUB :: GLenum
gl_OP_SUB = 0x8796
gl_OP_CROSS_PRODUCT :: GLenum
gl_OP_CROSS_PRODUCT = 0x8797
gl_OP_MULTIPLY_MATRIX :: GLenum
gl_OP_MULTIPLY_MATRIX = 0x8798
gl_OP_MOV :: GLenum
gl_OP_MOV = 0x8799
gl_OUTPUT_VERTEX :: GLenum
gl_OUTPUT_VERTEX = 0x879A
gl_OUTPUT_COLOR0 :: GLenum
gl_OUTPUT_COLOR0 = 0x879B
gl_OUTPUT_COLOR1 :: GLenum
gl_OUTPUT_COLOR1 = 0x879C
gl_OUTPUT_TEXTURE_COORD0 :: GLenum
gl_OUTPUT_TEXTURE_COORD0 = 0x879D
gl_OUTPUT_TEXTURE_COORD1 :: GLenum
gl_OUTPUT_TEXTURE_COORD1 = 0x879E
gl_OUTPUT_TEXTURE_COORD2 :: GLenum
gl_OUTPUT_TEXTURE_COORD2 = 0x879F
gl_OUTPUT_TEXTURE_COORD3 :: GLenum
gl_OUTPUT_TEXTURE_COORD3 = 0x87A0
gl_OUTPUT_TEXTURE_COORD4 :: GLenum
gl_OUTPUT_TEXTURE_COORD4 = 0x87A1
gl_OUTPUT_TEXTURE_COORD5 :: GLenum
gl_OUTPUT_TEXTURE_COORD5 = 0x87A2
gl_OUTPUT_TEXTURE_COORD6 :: GLenum
gl_OUTPUT_TEXTURE_COORD6 = 0x87A3
gl_OUTPUT_TEXTURE_COORD7 :: GLenum
gl_OUTPUT_TEXTURE_COORD7 = 0x87A4
gl_OUTPUT_TEXTURE_COORD8 :: GLenum
gl_OUTPUT_TEXTURE_COORD8 = 0x87A5
gl_OUTPUT_TEXTURE_COORD9 :: GLenum
gl_OUTPUT_TEXTURE_COORD9 = 0x87A6
gl_OUTPUT_TEXTURE_COORD10 :: GLenum
gl_OUTPUT_TEXTURE_COORD10 = 0x87A7
gl_OUTPUT_TEXTURE_COORD11 :: GLenum
gl_OUTPUT_TEXTURE_COORD11 = 0x87A8
gl_OUTPUT_TEXTURE_COORD12 :: GLenum
gl_OUTPUT_TEXTURE_COORD12 = 0x87A9
gl_OUTPUT_TEXTURE_COORD13 :: GLenum
gl_OUTPUT_TEXTURE_COORD13 = 0x87AA
gl_OUTPUT_TEXTURE_COORD14 :: GLenum
gl_OUTPUT_TEXTURE_COORD14 = 0x87AB
gl_OUTPUT_TEXTURE_COORD15 :: GLenum
gl_OUTPUT_TEXTURE_COORD15 = 0x87AC
gl_OUTPUT_TEXTURE_COORD16 :: GLenum
gl_OUTPUT_TEXTURE_COORD16 = 0x87AD
gl_OUTPUT_TEXTURE_COORD17 :: GLenum
gl_OUTPUT_TEXTURE_COORD17 = 0x87AE
gl_OUTPUT_TEXTURE_COORD18 :: GLenum
gl_OUTPUT_TEXTURE_COORD18 = 0x87AF
gl_OUTPUT_TEXTURE_COORD19 :: GLenum
gl_OUTPUT_TEXTURE_COORD19 = 0x87B0
gl_OUTPUT_TEXTURE_COORD20 :: GLenum
gl_OUTPUT_TEXTURE_COORD20 = 0x87B1
gl_OUTPUT_TEXTURE_COORD21 :: GLenum
gl_OUTPUT_TEXTURE_COORD21 = 0x87B2
gl_OUTPUT_TEXTURE_COORD22 :: GLenum
gl_OUTPUT_TEXTURE_COORD22 = 0x87B3
gl_OUTPUT_TEXTURE_COORD23 :: GLenum
gl_OUTPUT_TEXTURE_COORD23 = 0x87B4
gl_OUTPUT_TEXTURE_COORD24 :: GLenum
gl_OUTPUT_TEXTURE_COORD24 = 0x87B5
gl_OUTPUT_TEXTURE_COORD25 :: GLenum
gl_OUTPUT_TEXTURE_COORD25 = 0x87B6
gl_OUTPUT_TEXTURE_COORD26 :: GLenum
gl_OUTPUT_TEXTURE_COORD26 = 0x87B7
gl_OUTPUT_TEXTURE_COORD27 :: GLenum
gl_OUTPUT_TEXTURE_COORD27 = 0x87B8
gl_OUTPUT_TEXTURE_COORD28 :: GLenum
gl_OUTPUT_TEXTURE_COORD28 = 0x87B9
gl_OUTPUT_TEXTURE_COORD29 :: GLenum
gl_OUTPUT_TEXTURE_COORD29 = 0x87BA
gl_OUTPUT_TEXTURE_COORD30 :: GLenum
gl_OUTPUT_TEXTURE_COORD30 = 0x87BB
gl_OUTPUT_TEXTURE_COORD31 :: GLenum
gl_OUTPUT_TEXTURE_COORD31 = 0x87BC
gl_OUTPUT_FOG :: GLenum
gl_OUTPUT_FOG = 0x87BD
gl_SCALAR :: GLenum
gl_SCALAR = 0x87BE
gl_VECTOR :: GLenum
gl_VECTOR = 0x87BF
gl_MATRIX :: GLenum
gl_MATRIX = 0x87C0
gl_VARIANT :: GLenum
gl_VARIANT = 0x87C1
gl_INVARIANT :: GLenum
gl_INVARIANT = 0x87C2
gl_LOCAL_CONSTANT :: GLenum
gl_LOCAL_CONSTANT = 0x87C3
gl_LOCAL :: GLenum
gl_LOCAL = 0x87C4
gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum
gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5
gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum
gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6
gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum
gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8
gl_MAX_VERTEX_SHADER_LOCALS :: GLenum
gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC
gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum
gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE
gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum
gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF
gl_VERTEX_SHADER_VARIANTS :: GLenum
gl_VERTEX_SHADER_VARIANTS = 0x87D0
gl_VERTEX_SHADER_INVARIANTS :: GLenum
gl_VERTEX_SHADER_INVARIANTS = 0x87D1
gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum
gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2
gl_VERTEX_SHADER_LOCALS :: GLenum
gl_VERTEX_SHADER_LOCALS = 0x87D3
gl_VERTEX_SHADER_BINDING :: GLenum
gl_VERTEX_SHADER_BINDING = 0x8781
gl_VERTEX_SHADER_OPTIMIZED :: GLenum
gl_VERTEX_SHADER_OPTIMIZED = 0x87D4
gl_X :: GLenum
gl_X = 0x87D5
gl_Y :: GLenum
gl_Y = 0x87D6
gl_Z :: GLenum
gl_Z = 0x87D7
gl_W :: GLenum
gl_W = 0x87D8
gl_NEGATIVE_X :: GLenum
gl_NEGATIVE_X = 0x87D9
gl_NEGATIVE_Y :: GLenum
gl_NEGATIVE_Y = 0x87DA
gl_NEGATIVE_Z :: GLenum
gl_NEGATIVE_Z = 0x87DB
gl_NEGATIVE_W :: GLenum
gl_NEGATIVE_W = 0x87DC
gl_NEGATIVE_ONE :: GLenum
gl_NEGATIVE_ONE = 0x87DF
gl_NORMALIZED_RANGE :: GLenum
gl_NORMALIZED_RANGE = 0x87E0
gl_FULL_RANGE :: GLenum
gl_FULL_RANGE = 0x87E1
gl_CURRENT_VERTEX :: GLenum
gl_CURRENT_VERTEX = 0x87E2
gl_MVP_MATRIX :: GLenum
gl_MVP_MATRIX = 0x87E3