module Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev (
glVertexAttribP1ui,
glVertexAttribP1uiv,
glVertexAttribP2ui,
glVertexAttribP2uiv,
glVertexAttribP3ui,
glVertexAttribP3uiv,
glVertexAttribP4ui,
glVertexAttribP4uiv,
glVertexP2ui,
glVertexP2uiv,
glVertexP3ui,
glVertexP3uiv,
glVertexP4ui,
glVertexP4uiv,
glTexCoordP1ui,
glTexCoordP1uiv,
glTexCoordP2ui,
glTexCoordP2uiv,
glTexCoordP3ui,
glTexCoordP3uiv,
glTexCoordP4ui,
glTexCoordP4uiv,
glMultiTexCoordP1ui,
glMultiTexCoordP1uiv,
glMultiTexCoordP2ui,
glMultiTexCoordP2uiv,
glMultiTexCoordP3ui,
glMultiTexCoordP3uiv,
glMultiTexCoordP4ui,
glMultiTexCoordP4uiv,
glNormalP3ui,
glNormalP3uiv,
glColorP3ui,
glColorP3uiv,
glColorP4ui,
glColorP4uiv,
glSecondaryColorP3ui,
glSecondaryColorP3uiv,
gl_UNSIGNED_INT_2_10_10_10_REV,
gl_INT_2_10_10_10_REV
) where
import Foreign.C.Types
import Foreign.Ptr
import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
import Graphics.Rendering.OpenGL.Raw.Core31.Types
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_ARB_vertex_type_2_10_10_10_rev"
EXTENSION_ENTRY(dyn_glVertexAttribP1ui,ptr_glVertexAttribP1ui,"glVertexAttribP1ui",glVertexAttribP1ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP1uiv,ptr_glVertexAttribP1uiv,"glVertexAttribP1uiv",glVertexAttribP1uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP2ui,ptr_glVertexAttribP2ui,"glVertexAttribP2ui",glVertexAttribP2ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP2uiv,ptr_glVertexAttribP2uiv,"glVertexAttribP2uiv",glVertexAttribP2uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP3ui,ptr_glVertexAttribP3ui,"glVertexAttribP3ui",glVertexAttribP3ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP3uiv,ptr_glVertexAttribP3uiv,"glVertexAttribP3uiv",glVertexAttribP3uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP4ui,ptr_glVertexAttribP4ui,"glVertexAttribP4ui",glVertexAttribP4ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribP4uiv,ptr_glVertexAttribP4uiv,"glVertexAttribP4uiv",glVertexAttribP4uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexP2ui,ptr_glVertexP2ui,"glVertexP2ui",glVertexP2ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexP2uiv,ptr_glVertexP2uiv,"glVertexP2uiv",glVertexP2uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexP3ui,ptr_glVertexP3ui,"glVertexP3ui",glVertexP3ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexP3uiv,ptr_glVertexP3uiv,"glVertexP3uiv",glVertexP3uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexP4ui,ptr_glVertexP4ui,"glVertexP4ui",glVertexP4ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glVertexP4uiv,ptr_glVertexP4uiv,"glVertexP4uiv",glVertexP4uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP1ui,ptr_glTexCoordP1ui,"glTexCoordP1ui",glTexCoordP1ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP1uiv,ptr_glTexCoordP1uiv,"glTexCoordP1uiv",glTexCoordP1uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP2ui,ptr_glTexCoordP2ui,"glTexCoordP2ui",glTexCoordP2ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP2uiv,ptr_glTexCoordP2uiv,"glTexCoordP2uiv",glTexCoordP2uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP3ui,ptr_glTexCoordP3ui,"glTexCoordP3ui",glTexCoordP3ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP3uiv,ptr_glTexCoordP3uiv,"glTexCoordP3uiv",glTexCoordP3uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP4ui,ptr_glTexCoordP4ui,"glTexCoordP4ui",glTexCoordP4ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTexCoordP4uiv,ptr_glTexCoordP4uiv,"glTexCoordP4uiv",glTexCoordP4uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP1ui,ptr_glMultiTexCoordP1ui,"glMultiTexCoordP1ui",glMultiTexCoordP1ui,GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP1uiv,ptr_glMultiTexCoordP1uiv,"glMultiTexCoordP1uiv",glMultiTexCoordP1uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP2ui,ptr_glMultiTexCoordP2ui,"glMultiTexCoordP2ui",glMultiTexCoordP2ui,GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP2uiv,ptr_glMultiTexCoordP2uiv,"glMultiTexCoordP2uiv",glMultiTexCoordP2uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP3ui,ptr_glMultiTexCoordP3ui,"glMultiTexCoordP3ui",glMultiTexCoordP3ui,GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP3uiv,ptr_glMultiTexCoordP3uiv,"glMultiTexCoordP3uiv",glMultiTexCoordP3uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP4ui,ptr_glMultiTexCoordP4ui,"glMultiTexCoordP4ui",glMultiTexCoordP4ui,GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordP4uiv,ptr_glMultiTexCoordP4uiv,"glMultiTexCoordP4uiv",glMultiTexCoordP4uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glNormalP3ui,ptr_glNormalP3ui,"glNormalP3ui",glNormalP3ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glNormalP3uiv,ptr_glNormalP3uiv,"glNormalP3uiv",glNormalP3uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glColorP3ui,ptr_glColorP3ui,"glColorP3ui",glColorP3ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glColorP3uiv,ptr_glColorP3uiv,"glColorP3uiv",glColorP3uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glColorP4ui,ptr_glColorP4ui,"glColorP4ui",glColorP4ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glColorP4uiv,ptr_glColorP4uiv,"glColorP4uiv",glColorP4uiv,GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glSecondaryColorP3ui,ptr_glSecondaryColorP3ui,"glSecondaryColorP3ui",glSecondaryColorP3ui,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glSecondaryColorP3uiv,ptr_glSecondaryColorP3uiv,"glSecondaryColorP3uiv",glSecondaryColorP3uiv,GLenum -> Ptr GLuint -> IO ())
gl_INT_2_10_10_10_REV :: GLenum
gl_INT_2_10_10_10_REV = 0x8D9F