Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the NV_vertex_program extension, see http://www.opengl.org/registry/specs/NV/vertex_program.txt.
- glBindProgramNV :: GLenum -> GLuint -> IO ()
- glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
- glExecuteProgram :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
- glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
- glAreProgramsResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
- glRequestResidentPrograms :: GLsizei -> Ptr GLuint -> IO ()
- glGetProgramParameterfv :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetProgramParameterdv :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
- glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()
- glGetTrackMatrixiv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
- glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
- glIsProgramNV :: GLuint -> IO GLboolean
- glLoadProgram :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()
- glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glProgramParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
- glProgramParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
- glProgramParameters4dv :: GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()
- glProgramParameters4fv :: GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
- glTrackMatrix :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()
- glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
- glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()
- glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()
- glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()
- glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()
- glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4ub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
- glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttribs1sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs1fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs1dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs2sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs2fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs2dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs3sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs3fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs3dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs4sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs4fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs4dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs4ubv :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()
- gl_VERTEX_PROGRAM :: GLenum
- gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
- gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
- gl_VERTEX_STATE_PROGRAM :: GLenum
- gl_ATTRIB_ARRAY_SIZE :: GLenum
- gl_ATTRIB_ARRAY_STRIDE :: GLenum
- gl_ATTRIB_ARRAY_TYPE :: GLenum
- gl_CURRENT_ATTRIB :: GLenum
- gl_PROGRAM_PARAMETER :: GLenum
- gl_ATTRIB_ARRAY_POINTER :: GLenum
- gl_PROGRAM_TARGET :: GLenum
- gl_PROGRAM_LENGTH :: GLenum
- gl_PROGRAM_RESIDENT :: GLenum
- gl_PROGRAM_STRING :: GLenum
- gl_TRACK_MATRIX :: GLenum
- gl_TRACK_MATRIX_TRANSFORM :: GLenum
- gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum
- gl_MAX_TRACK_MATRICES :: GLenum
- gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum
- gl_CURRENT_MATRIX :: GLenum
- gl_VERTEX_PROGRAM_BINDING :: GLenum
- gl_PROGRAM_ERROR_POSITION :: GLenum
- gl_MODELVIEW_PROJECTION :: GLenum
- gl_MATRIX0_NV :: GLenum
- gl_MATRIX1_NV :: GLenum
- gl_MATRIX2_NV :: GLenum
- gl_MATRIX3_NV :: GLenum
- gl_MATRIX4_NV :: GLenum
- gl_MATRIX5_NV :: GLenum
- gl_MATRIX6_NV :: GLenum
- gl_MATRIX7_NV :: GLenum
- gl_IDENTITY :: GLenum
- gl_INVERSE :: GLenum
- gl_TRANSPOSE :: GLenum
- gl_INVERSE_TRANSPOSE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY0 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY1 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY2 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY3 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY4 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY5 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY6 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY7 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY8 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY9 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY10 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY11 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY12 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY13 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY14 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY15 :: GLenum
- gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum
Functions
glBindProgramNV :: GLenum -> GLuint -> IO () Source
glIsProgramNV :: GLuint -> IO GLboolean Source
glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () Source
glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () Source
glVertexAttrib1sNV :: GLuint -> GLshort -> IO () Source
glVertexAttrib1fNV :: GLuint -> GLfloat -> IO () Source
glVertexAttrib1dNV :: GLuint -> GLdouble -> IO () Source
Tokens
gl_MATRIX0_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX1_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX2_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX3_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX4_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX5_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX6_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX7_NV :: GLenum Source
Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.