Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the NV_texture_shader2 extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/texture_shader2.txt.
- gl_DOT_PRODUCT_TEXTURE_3D :: GLenum
- gl_HILO :: GLenum
- gl_DSDT :: GLenum
- gl_DSDT_MAG :: GLenum
- gl_DSDT_MAG_VIB :: GLenum
- gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
- gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
- gl_SIGNED_RGBA :: GLenum
- gl_SIGNED_RGBA8 :: GLenum
- gl_SIGNED_RGB :: GLenum
- gl_SIGNED_RGB8 :: GLenum
- gl_SIGNED_LUMINANCE :: GLenum
- gl_SIGNED_LUMINANCE8 :: GLenum
- gl_SIGNED_LUMINANCE_ALPHA :: GLenum
- gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
- gl_SIGNED_ALPHA :: GLenum
- gl_SIGNED_ALPHA8 :: GLenum
- gl_SIGNED_INTENSITY :: GLenum
- gl_SIGNED_INTENSITY8 :: GLenum
- gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
- gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
- gl_HILO16 :: GLenum
- gl_SIGNED_HILO :: GLenum
- gl_SIGNED_HILO16 :: GLenum
- gl_DSDT8 :: GLenum
- gl_DSDT8_MAG8 :: GLenum
- gl_DSDT_MAG_INTENSITY :: GLenum
- gl_DSDT8_MAG8_INTENSITY8 :: GLenum