Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the NV_depth_buffer_float extension, see http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt.
- glDepthRanged :: GLdouble -> GLdouble -> IO ()
- glClearDepthd :: GLdouble -> IO ()
- glDepthBoundsd :: GLdouble -> GLdouble -> IO ()
- gl_DEPTH_COMPONENT32F :: GLenum
- gl_DEPTH32F_STENCIL8 :: GLenum
- gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
- gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum
Functions
glDepthRanged :: GLdouble -> GLdouble -> IO () Source
glClearDepthd :: GLdouble -> IO () Source
glDepthBoundsd :: GLdouble -> GLdouble -> IO () Source