1.0.3: Fix: picking up a two-handed weapon when you had a different weapon in each hand caused the disappearance of one of the two weapons Internal: use a Writer monad to manage messages UI: you now see a message when a characteristic is raised due to experience Internal: fumble can cause different effects than self wound: melee fumble: self wound weapon breaks bad scar causes charisma loss hand wound cause dexterity loss magic fumble: mental health can go down spell can affect player spell can be forgotten intelligence can go down 1.0.2: Fix: when a monster yielding a two-handed weapon was killed, two instances of the weapon were dropped Thanks to Christopher Skrzętnicki 1.0.1: Fix issue on Y/N question (crash on hitting enter directly, now uses default value correctly) Thanks to Justin Bailey 1.0: Initial release