-- | Atomic game state transformations, their representation and semantics. -- -- See -- <https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture>. module Game.LambdaHack.Atomic ( -- * Re-exported from "Game.LambdaHack.Atomic.CmdAtomic" CmdAtomic(..), UpdAtomic(..), SfxAtomic(..), SfxMsg(..) -- * Re-exported from "Game.LambdaHack.Atomic.HandleAtomicWrite" , handleUpdAtomic -- * Re-exported from "Game.LambdaHack.Atomic.PosAtomicRead" , PosAtomic(..), posUpdAtomic, posSfxAtomic, breakUpdAtomic , seenAtomicCli, seenAtomicSer -- * Re-exported from "Game.LambdaHack.Atomic.MonadStateWrite" , MonadStateWrite(..), AtomicFail(..), putState ) where import Prelude () import Game.LambdaHack.Atomic.CmdAtomic import Game.LambdaHack.Atomic.HandleAtomicWrite import Game.LambdaHack.Atomic.MonadStateWrite import Game.LambdaHack.Atomic.PosAtomicRead