HPong: A simple OpenGL Pong game based on GLFW

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A simple single-player OpenGL Pong game based on GLFW.

Its main goal is to serve as a basis for other games.


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Versions [RSS] 0.1, 0.1.1, 0.1.2
Dependencies base, data-accessor, data-accessor-template, GLFW, OpenGL [details]
Tested with ghc ==6.10.2
License LicenseRef-GPL
Author Remco Niemeijer
Maintainer Remco Niemeijer <R.A.Niemeijer@tue.nl>
Category Game
Home page http://bonsaicode.wordpress.com/2009/04/23/hpong-012/
Uploaded by RemcoNiemeijer at 2009-04-23T17:13:35Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Executables hpong
Downloads 3361 total (11 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2016-10-25 [all 17 reports]

Readme for HPong-0.1.2

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---------------------------------- HPong ----------------------------------

With the release of the Haskell Platform it is now trivial to start making
OpenGL programs with Haskell.

HPong is a very simple OpenGL game that was made both to experiment with
OpenGL and as a starting point for more complex games, since there seem
to be fairly few examples of GLFW programs in Haskell.

Controls : Up arrow moves your paddle up.
           Down arrow moves your paddle down.
           Esc quits the game.

HPong is based on GLFW instead of GLUT for the simple reason that GLUT
does not provide a working window close callback.