-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassJoystick.chs -- module HGamer3D.Bindings.SFML.ClassJoystick where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.SFML.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} import HGamer3D.Bindings.SFML.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} import HGamer3D.Bindings.SFML.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} import HGamer3D.Bindings.SFML.EnumJoystickAxis {-# LINE 43 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} {- function isConnected -} isConnected :: Int -> IO (Bool) isConnected a1 = let {a1' = fromIntegral a1} in alloca $ \a2' -> isConnected'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 49 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} {- function getButtonCount -} getButtonCount :: Int -> IO (Int) getButtonCount a1 = let {a1' = fromIntegral a1} in alloca $ \a2' -> getButtonCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 54 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} {- function hasAxis -} hasAxis :: Int -> EnumJoystickAxis -> IO (Bool) hasAxis a1 a2 = let {a1' = fromIntegral a1} in let {a2' = cIntFromEnum a2} in alloca $ \a3' -> hasAxis'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 60 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} {- function isButtonPressed -} isButtonPressed :: Int -> Int -> IO (Bool) isButtonPressed a1 a2 = let {a1' = fromIntegral a1} in let {a2' = fromIntegral a2} in alloca $ \a3' -> isButtonPressed'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 66 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} {- function getAxisPosition -} getAxisPosition :: Int -> EnumJoystickAxis -> IO (Float) getAxisPosition a1 a2 = let {a1' = fromIntegral a1} in let {a2' = cIntFromEnum a2} in alloca $ \a3' -> getAxisPosition'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 72 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} {- function update -} update :: IO () update = update'_ >>= \res -> return () {-# LINE 76 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_isConnected" isConnected'_ :: (CUInt -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_getButtonCount" getButtonCount'_ :: (CUInt -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_hasAxis" hasAxis'_ :: (CUInt -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_isButtonPressed" isButtonPressed'_ :: (CUInt -> (CUInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_getAxisPosition" getAxisPosition'_ :: (CUInt -> (CInt -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_update" update'_ :: (IO ())