-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011-2013 Peter Althainz
-- 
-- The files are part of HGamer3D (www.hgamer3d.org)
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassArchive.chs

-- 

module HGamer3D.Bindings.Ogre.ClassArchive where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function ~Archive -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function isCaseSensitive -}
isCaseSensitive :: HG3DClass -> IO (Bool)
isCaseSensitive a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isCaseSensitive'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function load -}
load :: HG3DClass -> IO ()
load a1 =
  withHG3DClass a1 $ \a1' -> 
  load'_ a1' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function unload -}
unload :: HG3DClass -> IO ()
unload a1 =
  withHG3DClass a1 $ \a1' -> 
  unload'_ a1' >>= \res ->
  return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function isReadOnly -}
isReadOnly :: HG3DClass -> IO (Bool)
isReadOnly a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isReadOnly'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function remove -}
remove :: HG3DClass -> String -> IO ()
remove a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  remove'_ a1' a2' >>= \res ->
  return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function exists -}
exists :: HG3DClass -> String -> IO (Bool)
exists a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  exists'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}

{- function getType -}
getType :: HG3DClass -> IO (String)
getType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_getName"
  getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_isCaseSensitive"
  isCaseSensitive'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_load"
  load'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_unload"
  unload'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_isReadOnly"
  isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_remove"
  remove'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_exists"
  exists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_getType"
  getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))