module HGamer3D.Bindings.Ogre.ClassAnimationState where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
new :: String -> HG3DClass -> Float -> Float -> Float -> Bool -> IO (HG3DClass)
new a1 a2 a3 a4 a5 a6 =
withCString a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
let {a6' = fromBool a6} in
alloca $ \a7' ->
new'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
peek a7'>>= \a7'' ->
return (a7'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getAnimationName :: HG3DClass -> IO (String)
getAnimationName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getAnimationName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getTimePosition :: HG3DClass -> IO (Float)
getTimePosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTimePosition'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setTimePosition :: HG3DClass -> Float -> IO ()
setTimePosition a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setTimePosition'_ a1' a2' >>= \res ->
return ()
getLength :: HG3DClass -> IO (Float)
getLength a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLength'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setLength :: HG3DClass -> Float -> IO ()
setLength a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setLength'_ a1' a2' >>= \res ->
return ()
getWeight :: HG3DClass -> IO (Float)
getWeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWeight'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setWeight :: HG3DClass -> Float -> IO ()
setWeight a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setWeight'_ a1' a2' >>= \res ->
return ()
addTime :: HG3DClass -> Float -> IO ()
addTime a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
addTime'_ a1' a2' >>= \res ->
return ()
hasEnded :: HG3DClass -> IO (Bool)
hasEnded a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasEnded'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getEnabled :: HG3DClass -> IO (Bool)
getEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setEnabled :: HG3DClass -> Bool -> IO ()
setEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setEnabled'_ a1' a2' >>= \res ->
return ()
setLoop :: HG3DClass -> Bool -> IO ()
setLoop a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setLoop'_ a1' a2' >>= \res ->
return ()
getLoop :: HG3DClass -> IO (Bool)
getLoop a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLoop'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
copyStateFrom :: HG3DClass -> HG3DClass -> IO ()
copyStateFrom a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
copyStateFrom'_ a1' a2' >>= \res ->
return ()
getParent :: HG3DClass -> IO (HG3DClass)
getParent a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParent'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
createBlendMask :: HG3DClass -> Int -> Float -> IO ()
createBlendMask a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = realToFrac a3} in
createBlendMask'_ a1' a2' a3' >>= \res ->
return ()
destroyBlendMask :: HG3DClass -> IO ()
destroyBlendMask a1 =
withHG3DClass a1 $ \a1' ->
destroyBlendMask'_ a1' >>= \res ->
return ()
hasBlendMask :: HG3DClass -> IO (Bool)
hasBlendMask a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasBlendMask'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setBlendMaskEntry :: HG3DClass -> Int -> Float -> IO ()
setBlendMaskEntry a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = realToFrac a3} in
setBlendMaskEntry'_ a1' a2' a3' >>= \res ->
return ()
getBlendMaskEntry :: HG3DClass -> Int -> IO (Float)
getBlendMaskEntry a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getBlendMaskEntry'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_construct"
new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((HG3DClassPtr) -> (IO ()))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getAnimationName"
getAnimationName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getTimePosition"
getTimePosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setTimePosition"
setTimePosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getLength"
getLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setLength"
setLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getWeight"
getWeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setWeight"
setWeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_addTime"
addTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_hasEnded"
hasEnded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getEnabled"
getEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setEnabled"
setEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setLoop"
setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getLoop"
getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_copyStateFrom"
copyStateFrom'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getParent"
getParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_createBlendMask"
createBlendMask'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_destroyBlendMask"
destroyBlendMask'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_hasBlendMask"
hasBlendMask'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setBlendMaskEntry"
setBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getBlendMaskEntry"
getBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CFloat) -> (IO ()))))