-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- Vector3.hs module HGamer3D.Data.Vector3 ( -- export Vector3 Type and its functions again Vector3 (Vector3), vector3, uniV3, v3X,v3Y,v3Z, HGamer3D.Data.Vector3.dotV3, HGamer3D.Data.Vector3.normSqV3, HGamer3D.Data.Vector3.normV3, HGamer3D.Data.Vector3.normalizeV3, HGamer3D.Data.Vector3.crossV3, HGamer3D.Data.Vector3.scaleV3 ) where import Data.Vec.Base import Data.Vec.Nat import Data.Vec.Packed import Data.Vec.LinAlg newtype Vector3 = Vector3 Vec3F vector3 :: Float -> Float -> Float -> Vector3 vector3 a b c = Vector3 ( pack (a :. b :. c :. ()) ) uniV3 :: Float -> Vector3 uniV3 f = Vector3 (pack (vec f)) v3X :: Vector3 -> Float v3X (Vector3 v3) = get n0 v3 v3Y :: Vector3 -> Float v3Y (Vector3 v3) = get n1 v3 v3Z :: Vector3 -> Float v3Z (Vector3 v3) = get n2 v3 liftv :: (a -> Vec3F) -> (a -> Vector3) liftv f = f1 where f1 a1 = (Vector3 (f a1)) lift1 :: (Vec3F -> a) -> (Vector3 -> a) lift1 f = f1 where f1 (Vector3 a1) = f a1 lift1v :: (Vec3F -> Vec3F) -> (Vector3 -> Vector3) lift1v f = f2 where f2 a = (Vector3 (f1 a)) f1 (Vector3 a1) = f a1 lift2 :: (Vec3F -> Vec3F -> a) -> (Vector3 -> Vector3 -> a) lift2 f = f1 where f1 (Vector3 a1) (Vector3 b1) = f a1 b1 lift2v :: (Vec3F -> Vec3F -> Vec3F) -> (Vector3 -> Vector3 -> Vector3) lift2v f = f2 where f2 a b = (Vector3 (f1 a b)) f1 (Vector3 a1) (Vector3 b1) = f a1 b1 lift2vp :: (Vec3 Float -> Vec3 Float -> Vec3 Float) -> (Vector3 -> Vector3 -> Vector3) lift2vp f = f2 where f2 a b = (Vector3 (pack (f1 a b))) f1 (Vector3 (Vec3F a1 a2 a3)) (Vector3 (Vec3F b1 b2 b3)) = f (a1 :. a2 :. a3 :. ()) (b1 :. b2 :. b3 :. ()) instance Show Vector3 where show = lift1 (Prelude.show) instance Eq Vector3 where (==) = lift2 (Prelude.==) instance Num Vector3 where abs = lift1v (Prelude.abs) signum = lift1v (Prelude.signum) fromInteger = liftv (Prelude.fromInteger) (+) = lift2v (Prelude.+) (-) = lift2v (Prelude.-) (*) = lift2v (Prelude.*) dotV3 :: Vector3 -> Vector3 -> Float dotV3 = lift2 Data.Vec.LinAlg.dot normSqV3 :: Vector3 -> Float normSqV3 = lift1 Data.Vec.LinAlg.normSq normV3 :: Vector3 -> Float normV3 = lift1 Data.Vec.LinAlg.norm normalizeV3 :: Vector3 -> Vector3 normalizeV3 = lift1v Data.Vec.LinAlg.normalize crossV3 :: Vector3 -> Vector3 -> Vector3 crossV3 = lift2vp Data.Vec.LinAlg.cross scaleV3 :: Float -> Vector3 -> Vector3 scaleV3 f (Vector3 v) = Vector3 (Data.Vec.Base.map (*f) v)