{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSlider.chs -- module HGamer3D.Bindings.CEGUI.ClassSlider where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassSlider.h" {- function getCurrentValue -} {#fun cegui_sldr_getCurrentValue as getCurrentValue { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getMaxValue -} {#fun cegui_sldr_getMaxValue as getMaxValue { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getClickStep -} {#fun cegui_sldr_getClickStep as getClickStep { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getThumb -} {#fun cegui_sldr_getThumb as getThumb { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function initialiseComponents -} {#fun cegui_sldr_initialiseComponents as initialiseComponents { withHG3DClass* `HG3DClass' } -> `()' #} {- function setMaxValue -} {#fun cegui_sldr_setMaxValue as setMaxValue { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function setCurrentValue -} {#fun cegui_sldr_setCurrentValue as setCurrentValue { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function setClickStep -} {#fun cegui_sldr_setClickStep as setClickStep { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function Slider -} {#fun cegui_sldr_construct as new { withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~Slider -} {#fun cegui_sldr_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #}