module HGamer3D.Bindings.CEGUI.ClassScrolledItemListBase where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isVertScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isHorzScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getVertScrollbar :: HG3DClass -> IO (HG3DClass)
getVertScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVertScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getHorzScrollbar :: HG3DClass -> IO (HG3DClass)
getHorzScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHorzScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setShowVertScrollbar :: HG3DClass -> Bool -> IO ()
setShowVertScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowVertScrollbar'_ a1' a2' >>= \res ->
return ()
setShowHorzScrollbar :: HG3DClass -> Bool -> IO ()
setShowHorzScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowHorzScrollbar'_ a1' a2' >>= \res ->
return ()
ensureItemIsVisibleVert :: HG3DClass -> HG3DClass -> IO ()
ensureItemIsVisibleVert a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
ensureItemIsVisibleVert'_ a1' a2' >>= \res ->
return ()
ensureItemIsVisibleHorz :: HG3DClass -> HG3DClass -> IO ()
ensureItemIsVisibleHorz a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
ensureItemIsVisibleHorz'_ a1' a2' >>= \res ->
return ()
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
withHG3DClass a1 $ \a1' ->
initialiseComponents'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isVertScrollbarAlwaysShown"
isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isHorzScrollbarAlwaysShown"
isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getVertScrollbar"
getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getHorzScrollbar"
getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowVertScrollbar"
setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowHorzScrollbar"
setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleVert"
ensureItemIsVisibleVert'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleHorz"
ensureItemIsVisibleHorz'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_initialiseComponents"
initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))