module HGamer3D.Bindings.CEGUI.ClassScriptModule where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
executeScriptFile :: HG3DClass -> String -> String -> IO ()
executeScriptFile a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
executeScriptFile'_ a1' a2' a3' >>= \res ->
return ()
executeScriptGlobal :: HG3DClass -> String -> IO (Int)
executeScriptGlobal a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
executeScriptGlobal'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
executeScriptedEventHandler :: HG3DClass -> String -> HG3DClass -> IO (Bool)
executeScriptedEventHandler a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
alloca $ \a4' ->
executeScriptedEventHandler'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
executeString :: HG3DClass -> String -> IO ()
executeString a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
executeString'_ a1' a2' >>= \res ->
return ()
createBindings :: HG3DClass -> IO ()
createBindings a1 =
withHG3DClass a1 $ \a1' ->
createBindings'_ a1' >>= \res ->
return ()
destroyBindings :: HG3DClass -> IO ()
destroyBindings a1 =
withHG3DClass a1 $ \a1' ->
destroyBindings'_ a1' >>= \res ->
return ()
getIdentifierString :: HG3DClass -> IO (String)
getIdentifierString a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getIdentifierString'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
setDefaultResourceGroup :: String -> IO ()
setDefaultResourceGroup a1 =
withCString a1 $ \a1' ->
setDefaultResourceGroup'_ a1' >>= \res ->
return ()
getDefaultResourceGroup :: IO (String)
getDefaultResourceGroup =
alloc64k $ \a1' ->
getDefaultResourceGroup'_ a1' >>= \res ->
peekCString a1'>>= \a1'' ->
return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptFile"
executeScriptFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptGlobal"
executeScriptGlobal'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptedEventHandler"
executeScriptedEventHandler'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeString"
executeString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_createBindings"
createBindings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_destroyBindings"
destroyBindings'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_getIdentifierString"
getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_setDefaultResourceGroup"
setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_getDefaultResourceGroup"
getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))