module HGamer3D.Bindings.CEGUI.ClassPropertySet where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
removeProperty :: HG3DClass -> String -> IO ()
removeProperty a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeProperty'_ a1' a2' >>= \res ->
return ()
clearProperties :: HG3DClass -> IO ()
clearProperties a1 =
withHG3DClass a1 $ \a1' ->
clearProperties'_ a1' >>= \res ->
return ()
isPropertyPresent :: HG3DClass -> String -> IO (Bool)
isPropertyPresent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isPropertyPresent'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
getPropertyHelp :: HG3DClass -> String -> IO (String)
getPropertyHelp a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getPropertyHelp'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
getProperty :: HG3DClass -> String -> IO (String)
getProperty a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getProperty'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
setProperty :: HG3DClass -> String -> String -> IO ()
setProperty a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setProperty'_ a1' a2' a3' >>= \res ->
return ()
isPropertyDefault :: HG3DClass -> String -> IO (Bool)
isPropertyDefault a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isPropertyDefault'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
getPropertyDefault :: HG3DClass -> String -> IO (String)
getPropertyDefault a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
getPropertyDefault'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_removeProperty"
removeProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_clearProperties"
clearProperties'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_isPropertyPresent"
isPropertyPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getPropertyHelp"
getPropertyHelp'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getProperty"
getProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_setProperty"
setProperty'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_isPropertyDefault"
isPropertyDefault'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassPropertySet.chs.h cegui_prpst_getPropertyDefault"
getPropertyDefault'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))