module HGamer3D.Bindings.CEGUI.ClassMenuItem where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
isHovering :: HG3DClass -> IO (Bool)
isHovering a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHovering'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isPushed :: HG3DClass -> IO (Bool)
isPushed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPushed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isOpened :: HG3DClass -> IO (Bool)
isOpened a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isOpened'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isPopupClosing :: HG3DClass -> IO (Bool)
isPopupClosing a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPopupClosing'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
hasAutoPopup :: HG3DClass -> IO (Bool)
hasAutoPopup a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasAutoPopup'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getAutoPopupTimeout :: HG3DClass -> IO (Float)
getAutoPopupTimeout a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoPopupTimeout'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setAutoPopupTimeout :: HG3DClass -> Float -> IO ()
setAutoPopupTimeout a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setAutoPopupTimeout'_ a1' a2' >>= \res ->
return ()
openPopupMenu :: HG3DClass -> Bool -> IO ()
openPopupMenu a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
openPopupMenu'_ a1' a2' >>= \res ->
return ()
closePopupMenu :: HG3DClass -> Bool -> IO ()
closePopupMenu a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
closePopupMenu'_ a1' a2' >>= \res ->
return ()
togglePopupMenu :: HG3DClass -> IO (Bool)
togglePopupMenu a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
togglePopupMenu'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
startPopupClosing :: HG3DClass -> IO ()
startPopupClosing a1 =
withHG3DClass a1 $ \a1' ->
startPopupClosing'_ a1' >>= \res ->
return ()
startPopupOpening :: HG3DClass -> IO ()
startPopupOpening a1 =
withHG3DClass a1 $ \a1' ->
startPopupOpening'_ a1' >>= \res ->
return ()
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isHovering"
isHovering'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPushed"
isPushed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isOpened"
isOpened'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_isPopupClosing"
isPopupClosing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_hasAutoPopup"
hasAutoPopup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_getAutoPopupTimeout"
getAutoPopupTimeout'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_setAutoPopupTimeout"
setAutoPopupTimeout'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_openPopupMenu"
openPopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_closePopupMenu"
closePopupMenu'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_togglePopupMenu"
togglePopupMenu'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupClosing"
startPopupClosing'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_startPopupOpening"
startPopupOpening'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuItem.chs.h cegui_mnitm_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))