module HGamer3D.Bindings.CEGUI.ClassMenuBase where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
getItemSpacing :: HG3DClass -> IO (Float)
getItemSpacing a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getItemSpacing'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
isMultiplePopupsAllowed :: HG3DClass -> IO (Bool)
isMultiplePopupsAllowed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMultiplePopupsAllowed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getAutoCloseNestedPopups :: HG3DClass -> IO (Bool)
getAutoCloseNestedPopups a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoCloseNestedPopups'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getPopupMenuItem :: HG3DClass -> IO (HG3DClass)
getPopupMenuItem a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPopupMenuItem'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setItemSpacing :: HG3DClass -> Float -> IO ()
setItemSpacing a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setItemSpacing'_ a1' a2' >>= \res ->
return ()
changePopupMenuItem :: HG3DClass -> HG3DClass -> IO ()
changePopupMenuItem a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
changePopupMenuItem'_ a1' a2' >>= \res ->
return ()
setAllowMultiplePopups :: HG3DClass -> Bool -> IO ()
setAllowMultiplePopups a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAllowMultiplePopups'_ a1' a2' >>= \res ->
return ()
setAutoCloseNestedPopups :: HG3DClass -> Bool -> IO ()
setAutoCloseNestedPopups a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoCloseNestedPopups'_ a1' a2' >>= \res ->
return ()
setPopupMenuItemClosing :: HG3DClass -> IO ()
setPopupMenuItemClosing a1 =
withHG3DClass a1 $ \a1' ->
setPopupMenuItemClosing'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getItemSpacing"
getItemSpacing'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_isMultiplePopupsAllowed"
isMultiplePopupsAllowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getAutoCloseNestedPopups"
getAutoCloseNestedPopups'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getPopupMenuItem"
getPopupMenuItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setItemSpacing"
setItemSpacing'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_changePopupMenuItem"
changePopupMenuItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setAllowMultiplePopups"
setAllowMultiplePopups'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setAutoCloseNestedPopups"
setAutoCloseNestedPopups'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setPopupMenuItemClosing"
setPopupMenuItemClosing'_ :: ((HG3DClassPtr) -> (IO ()))