Metadata revisions for FunGEn-1.0

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No. Time User SHA256
-r5 (FunGEn-1.0-r5) 2020-10-18T21:08:22Z SimonMichael f37df1d3ce6a3073b30340c37bc9c5007695a8708dd9872a2f60114e18ff5588
  • Changed the library component's library dependency on 'base' from

    >=4 && <5
    to
    >=4 && <4.12

-r4 (FunGEn-1.0-r4) 2015-09-21T20:58:24Z SimonMichael 7994da4a472d9460df18724f7e96cece4ccd4a62516d76f26d14701ceed19623
  • Changed the executable 'fungen-pong' component's library dependency on 'FunGEn' from

    >=0.4 && <0.5
    to
    >=1.0 && <1.1

  • Changed the executable 'fungen-worms' component's library dependency on 'FunGEn' from

    >=0.4 && <0.5
    to
    >=1.0 && <1.1

-r3 (FunGEn-1.0-r3) 2015-09-21T20:55:39Z SimonMichael 742be091cd3208e790b1d9de00a3c6105c4c8c1bd2f05324684d35b1999355db
  • Changed description from

    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL\/GLUT-based, non-FRP game engine/framework written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.
    to
    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL & GLUT-based, non-FRP game engine written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.

-r2 (FunGEn-1.0-r2) 2015-09-21T20:55:06Z SimonMichael b8db489a3521d85950dd11a40fbb093f69bb890c6d03dee3bc17da72a384de4e
  • Changed description from

    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL/GLUT-based, non-FRP game engine/framework written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.
    to
    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL\/GLUT-based, non-FRP game engine/framework written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.

-r1 (FunGEn-1.0-r1) 2015-09-21T20:54:29Z SimonMichael 1b4c8b2ccd0f50852f786492e2513cb8700e77517c9efcff339f3ce5585d66d4
  • Changed description from

    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL/GLUT-based, non-FRP game engine/framework written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.
    The FunGEn library provides:
    * Initialization, updating, removing, rendering and grouping
    routines for game objects
    * Definition of a game background (or map), including texture-based
    maps and tile maps
    * Reading and intepretation of the player's keyboard and mouse input
    * Collision detection
    * Time-based functions and pre-defined game actions
    * Loading and displaying of 24-bit bitmap files
    * Some debugging and game performance evaluation facilities
    This package receives only basic maintenance (see home page).
    to
    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL/GLUT-based, non-FRP game engine/framework written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.

-r0 (FunGEn-1.0-r0) 2015-09-21T20:29:52Z SimonMichael 11d1591f348d102382a927851234c2ce2556579e7c3eb1f09c7a76df5335d22f